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Home/ Questions/Q 6642661
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Editorial Team
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Editorial Team
Asked: May 25, 20262026-05-25T23:57:25+00:00 2026-05-25T23:57:25+00:00

When I use the __FUNCTION__ macro/variable to print out debugging information, there seems to

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When I use the __FUNCTION__ macro/variable to print out debugging information, there seems to be a difference in what it outputs when using the Microsoft C++ compiler and gcc. For example, using the following trivial code:

class Foo 
{
    public:
       void Bar(int a, int b, int c)
       {
           printf ("__FUNCTION__ = %s\n", __FUNCTION__);
       }
};

int main (void)
{
    Foo MyFoo;

    MyFoo.Bar();

    return 0;
}

Using the Microsoft Visual C++ compiler, I get

__FUNCTION__ = Foo::Bar

whereas when compiling using gcc (in this case on the Mac), I get

__FUNCTION__ = Bar

The second example is not ideal because I quite often have several classes with, say, Init() and Uninit() methods and in a debug output trace its virtually impossible to tell which one of these has been called as the class name will be missing. Now, I know you can use the __PRETTY_FUNCTION__ in place of __FUNCTION__ to get something like

__PRETTY_FUNCTION__ = void Foo::Bar(int, int, int)

Which is fine, but its a bit too verbose for what I need and gets a bit long for functions with a lot of parameters.

So my question is (at last), is there any way to get the output to look like simply Foo::Bar using gcc, as in the example above?

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  1. Editorial Team
    Editorial Team
    2026-05-25T23:57:26+00:00Added an answer on May 25, 2026 at 11:57 pm

    If you are using it for tracing, you can always use typeid(T).name() and just conditionally compile per platform. Certainly not as convenient as the macro, but it could work.

    Vaguely similar to __CLASS__ macro in C++

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