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Home/ Questions/Q 986069
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Editorial Team
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Editorial Team
Asked: May 16, 20262026-05-16T05:15:40+00:00 2026-05-16T05:15:40+00:00

When I use the following, sometimes I get a negative value in mmVelik.x and

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When I use the following, sometimes I get a negative value in mmVelik.x and mVelik.y.
Can anyone explain why??

b2Vec2 mVelik = ballBody->GetLinearVelocity();
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  1. Editorial Team
    Editorial Team
    2026-05-16T05:15:40+00:00Added an answer on May 16, 2026 at 5:15 am

    If the value couldn’t be negative, then objects would only be able to move in one direction. If the x value is positive, the velocity is toward the right, if it’s negative, then toward the left. And ditto for the y value (down/up).

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