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Home/ Questions/Q 8629901
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Editorial Team
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Editorial Team
Asked: June 12, 20262026-06-12T08:55:35+00:00 2026-06-12T08:55:35+00:00

When I use the rotate method with my canvas object, the canvas object doesn’t

  • 0

When I use the rotate method with my canvas object, the canvas object doesn’t rotate. Why is this happening? Here is my code

package com.example.hello;

    import android.app.Activity; import android.content.Context; import android.graphics.Canvas; import android.graphics.Color; import android.graphics.Paint; import android.os.Bundle; import android.view.View; import android.widget.LinearLayout;

    public class CanvasDrawExample extends Activity {

    @Override
    protected void onCreate(Bundle savedInstanceState) {
        // TODO Auto-generated method stub
        super.onCreate(savedInstanceState);
    setContentView(R.layout.example);
    LinearLayout rl=(LinearLayout)findViewById(R.id.rl);
     rl.addView(new CircleView(this));
    }
public class CircleView extends View
{

    public CircleView(Context context) {
        super(context);
        // TODO Auto-generated constructor stub


    }

    @Override
    protected void onDraw(Canvas canvas) {
        // TODO Auto-generated method stub


        Paint p=new Paint(Paint.ANTI_ALIAS_FLAG);
        p.setStrokeWidth(100);
        p.setStyle(Paint.Style.STROKE);
        p.setColor(Color.BLUE);

        canvas.drawRect(200, 100, 200, 100, p);
        canvas.save();  
        canvas.rotate((float)145);

        canvas.restore();
    }

}
}
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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-06-12T08:55:37+00:00Added an answer on June 12, 2026 at 8:55 am

    You save your canvas, rotate it and then restore it without doing any drawing on it. If you are trying to rotate the Rectangle 145º to the right, do the following:

    @Override
        protected void onDraw(Canvas canvas) {
            // TODO Auto-generated method stub
    
            canvas.save();  
            canvas.rotate((float)-145,canvas.getWidth()/2,canvas.getHeight()/2);
    
            Paint p=new Paint(Paint.ANTI_ALIAS_FLAG);
            p.setStrokeWidth(100);
            p.setStyle(Paint.Style.STROKE);
            p.setColor(Color.BLUE);
    
            canvas.drawRect(200, 100, 200, 100, p);
    
    
            canvas.restore();
        }
    

    Also, it is not recommended to instantiate and define a Paint inside onDraw(). You should declare and define it in the constructor and then, reuse it.

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