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Home/ Questions/Q 7627239
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Editorial Team
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Editorial Team
Asked: May 31, 20262026-05-31T05:25:59+00:00 2026-05-31T05:25:59+00:00

When I use this code: NSString *a = nil; NSString *b = nil; if([a

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When I use this code:

    NSString *a = nil;
    NSString *b = nil;
    if([a isEqual:b]){
        NSLog(@"YES");
    }
    else{
        NSLog(@"NO");
    }

The console print “NO” I don’t understand this behavior. Could you explain me ?

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  1. Editorial Team
    Editorial Team
    2026-05-31T05:25:59+00:00Added an answer on May 31, 2026 at 5:25 am

    The rules for sending messages to nilare as follows:

    (Source: https://developer.apple.com/library/ios/#documentation/cocoa/conceptual/objectivec/Chapters/ocObjectsClasses.html#//apple_ref/doc/uid/TP30001163-CH11-SW7)

    • If the method returns any pointer type, any integer scalar of size less than or equal to sizeof(void*), a float, a double, a long double, or a long long, then a message sent to nil returns 0.
    • If the method returns a struct, as defined by the Mac OS X ABI Function Call Guide to be returned in registers, then a message sent to nil returns 0.0 for every field in the struct. Other struct data types will not be filled with zeros.
    • If the method returns anything other than the aforementioned value types, the return value of a message sent to nil is undefined.

    (Thanks @Jim)

    So for example, if you do this:

    if(![nil someMessageThatAlwaysReturnsTrue]) {
       NSLog(@"Watch this.");
    }
    

    It will print out “Watch this” every time.

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