When I was reading this tutorial I noticed the following performance tip about using structs in C#:
Unless you need reference type
semantics, a class that is smaller
than 16 bytes may be more efficiently
handled by the system as a struct.
I looked for similar question in stackoverflow and I found some questions that talk about performance best practices in ADO.Net, Networking, Streams, but not about performance best practices in C# (The language).
I want to add another tip about using the integer types:
The runtime optimizes the performance
of 32-bit integer types (Int32 and
UInt32), so use those types for
counters and other frequently accessed
integral variables.
Eric Lippert talks alot about optimization. I would read his blog.
I would check out Jon Skeet’s blog also.