Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • SEARCH
  • Home
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 7553425
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: May 30, 20262026-05-30T11:03:05+00:00 2026-05-30T11:03:05+00:00

When implementing move constructors and move assignment operators, one often writes code like this:

  • 0

When implementing move constructors and move assignment operators, one often writes code like this:

p = other.p;
other.p = 0;

The implicitly defined move operations would be implemented with code like this:

p = std::move(other.p);

Which would be wrong, because moving a pointer variable does not set it to null. Why is that? Are there any cases were we would like the move operations to leave the original pointer variable unchanged?

Note: By “moving”, I do not just mean the subexpression std::move(other.p), I mean the whole expression p = std::move(other.p). So, why is there no special language rule that says “If the right hand side of an assignment is a pointer xvalue, it is set to null after the assignment has taken place.”?

  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-05-30T11:03:07+00:00Added an answer on May 30, 2026 at 11:03 am

    Setting a raw pointer to null after moving it implies that the pointer represents ownership. However, lots of pointers are used to represent relationships. Moreover, for a long time it is recommended that ownership relations are represented differently than using a raw pointer. For example, the ownership relation you are referring to is represented by std::unique_ptr<T>. If you want the implicitly generated move operations take care of your ownership all you need to do is to use members which actually represent (and implement) the desired ownership behavior.

    Also, the behavior of the generated move operations is consistent with what was done with the copy operations: they also don’t make any ownership assumptions and don’t do e.g. a deep copy if a pointer is copied. If you want this to happen you also need to create a suitable class encoding the relevant semantics.

    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

For standard copy constructors and assignment operators, I always think about implementing them or
implementing publishActivity in PHP using the REST API using this code: $activity = array(
I am implementing slider in my app like below... Slider = new QSlider(this); Slider->setOrientation
I am implementing a shell-like program where user types command (defined by me). Just
So I'm implementing a svg-editor-like GUI on one application I'm working here. These are
i am implementing puzzle game app in android . in this application one level
When implementing Quicksort, one of the things you have to do is to choose
I'm implementing a 'filter sweep' effect (I don't know if it's called like that).
I am implementing a simple license-file system, and would like to know if there
I'm implementing drag and drop functionality between two datagridviews. This works as intended with

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.