When is it appropriate to use openGl-es on the iPhone versus other toolkits? I have been learning to use it and suddenly feel it might be overkill for what I have in mind. Is it a good choice for something like a blackjack game?
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You should read this question:
Are most games on the IPhone done with OpenGL ES?
In general OpenGL ES is highly optimized and won’t have too much of an overhead, you should consider
CoreAnimationas a simpler, more abstracted option.