When it comes android development and performance, if you have imageview then which one would be faster or better (is there a difference anyways!): setImageResource and setDrawable
Iknow one takes ID and the other one takes drawable. But I will be getting the drwable from ID anyways.
Which one do you think is better?
Or should I avoid using imageview alltogether and use load/draw bitmap?
too many selections is confusing
Thanks for the comments
They are different. From Android documents.
setImageResource:
This does Bitmap reading and decoding on the UI thread, which can cause a latency hiccup.
If that’s a concern, consider using setImageDrawable(android.graphics.drawable.Drawable) or setImageBitmap(android.graphics.Bitmap) and BitmapFactory instead.