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Editorial Team
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Editorial Team
Asked: June 1, 20262026-06-01T17:45:19+00:00 2026-06-01T17:45:19+00:00

When it comes android development and performance, if you have imageview then which one

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When it comes android development and performance, if you have imageview then which one would be faster or better (is there a difference anyways!): setImageResource and setDrawable
Iknow one takes ID and the other one takes drawable. But I will be getting the drwable from ID anyways.
Which one do you think is better?

Or should I avoid using imageview alltogether and use load/draw bitmap?
too many selections is confusing
Thanks for the comments

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  1. Editorial Team
    Editorial Team
    2026-06-01T17:45:20+00:00Added an answer on June 1, 2026 at 5:45 pm

    They are different. From Android documents.

    setImageResource:
    This does Bitmap reading and decoding on the UI thread, which can cause a latency hiccup.

    If that’s a concern, consider using setImageDrawable(android.graphics.drawable.Drawable) or setImageBitmap(android.graphics.Bitmap) and BitmapFactory instead.

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