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Home/ Questions/Q 6221115
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Editorial Team
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Editorial Team
Asked: May 24, 20262026-05-24T08:04:40+00:00 2026-05-24T08:04:40+00:00

When loading in device only white image display,When loading emulator the images are broken

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When loading in device only white image display,When loading emulator the images are broken

sample Code:

//
this.mCamera = new Camera(0, 0, 480,320);

    final Engine engine = new Engine(new EngineOptions(true, 

ScreenOrientation.LANDSCAPE, new FillResolutionPolicy(), this.mCamera));

this.mCamera = new Camera(0, 0, CAMERA_WIDTH, CAMERA_HEIGHT);

    final Engine engine = new Engine(new EngineOptions(true, 

ScreenOrientation.LANDSCAPE, new FillResolutionPolicy(), this.mCamera));

//—-

this.mTexture = new Texture(2048, 512, TextureOptions.BILINEAR_PREMULTIPLYALPHA);
this.mbgTextureRegion = TextureRegionFactory.createFromAsset(this.mTexture, this, “gfx/bg.png”, 0, 0);

        this.mEngine.getTextureManager().loadTexture(this.mTexture);

whats maximum Texture size will use in andengine. I used 2048 , its make problem, Plz help ?

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  1. Editorial Team
    Editorial Team
    2026-05-24T08:04:41+00:00Added an answer on May 24, 2026 at 8:04 am

    The maximum texture size depends on the device.
    Only newer devices support 2048×2048. In my experience 1024×1024 are better supported as of today.

    It is also possible to find max size at runtime:
    How can I find the maximum texture size for different phones?

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