When loading in device only white image display,When loading emulator the images are broken
sample Code:
//
this.mCamera = new Camera(0, 0, 480,320);
final Engine engine = new Engine(new EngineOptions(true,
ScreenOrientation.LANDSCAPE, new FillResolutionPolicy(), this.mCamera));
this.mCamera = new Camera(0, 0, CAMERA_WIDTH, CAMERA_HEIGHT);
final Engine engine = new Engine(new EngineOptions(true,
ScreenOrientation.LANDSCAPE, new FillResolutionPolicy(), this.mCamera));
//—-
this.mTexture = new Texture(2048, 512, TextureOptions.BILINEAR_PREMULTIPLYALPHA);
this.mbgTextureRegion = TextureRegionFactory.createFromAsset(this.mTexture, this, “gfx/bg.png”, 0, 0);
this.mEngine.getTextureManager().loadTexture(this.mTexture);
whats maximum Texture size will use in andengine. I used 2048 , its make problem, Plz help ?
The maximum texture size depends on the device.
Only newer devices support 2048×2048. In my experience 1024×1024 are better supported as of today.
It is also possible to find max size at runtime:
How can I find the maximum texture size for different phones?