Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • SEARCH
  • Home
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 1104235
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: May 17, 20262026-05-17T01:27:19+00:00 2026-05-17T01:27:19+00:00

When reading Apple’s Cocoa tutorial, the window controller is just a regular class and

  • 0

When reading Apple’s Cocoa tutorial, the window controller is just a regular class and while understand that this is perfectly fine I suppose, wouldn’t it be better to subclass NSWindowController?

If I get this right, NSWindowController is a convenience class which already has a lot of the functionality required by a window controller implemented, right?

Is there any reason why you would not use this class?

  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-05-17T01:27:20+00:00Added an answer on May 17, 2026 at 1:27 am

    You don’t have to. I’ve sometimes implemented controllers for a window that inherited from NSObject, if I didn’t really need the added functionality of NSWindowController.

    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

I was reading this paper from Apple: http://developer.apple.com/library/mac/documentation/cocoa/conceptual/OOP_ObjC/OOP_ObjC.pdf where it talks about OOP which
I'm reading Apple doc but I don't understand what a root controller is. The
From reading the Apple Docs on Core Data, I've learned that you should not
I was reading at an apple site that shark captures everything that is running
I was reading on a blog that there's a GLImageProcessing example from apple. I
I'm reading up about attributes and understand that they can be made to apply
I am trying to understand quartz 2d coordinate system, Currently I am reading Apple
Well I was reading the Core Data tutorial for iOS on Apple's website and
This morning, I was reading a news article on Apple (either Snow Leopard or
I have been reading that Apple recommends to use block-based animations instead of CATransaction

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.