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Editorial Team
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Editorial Team
Asked: May 12, 20262026-05-12T11:41:21+00:00 2026-05-12T11:41:21+00:00

When reading data over the network, you specify a buffer to receive the data

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When reading data over the network, you specify a buffer to receive the data into:

byte[] b = new byte[4096];
socket.Receive(b);

Now my first thought is of course to reuse the receive buffer by declaring it as a member variable of the class. My next issue is that I have not received all of the data that I am expecting, so I need to buffer my data. This is easy to accomplish by keeping track of the count of bytes received, and specifying the offset:

socket.Receive(m_ReceiveBuffer, count, m_ReceiveBuffer.Length - count);

Now, the issue here is that if it is still not enough, I am guessing that I need to grow the buffer, which means copying memory, and continue to receive into this buffer. Assuming that something went wrong, this buffer would continue to grow, and if big enough messages are received, would run the system out of memory.

Any ideas how to properly handle this? Is there a better way of receiving the data than just fill, copy, grow, fill, copy, grow that I am talking about?

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  1. Editorial Team
    Editorial Team
    2026-05-12T11:41:21+00:00Added an answer on May 12, 2026 at 11:41 am

    read in chunks:

    const int ChunkSize = 4096;
    int bytesRead;
    byte[] buffer = new byte[ChunkSize];
    while ((bytesRead = socket.Receive(buffer, 0, ChunkSize, SocketFlags.None)) > 0)
    {
        byte[] actualBytesRead = new byte[bytesRead];
        Buffer.BlockCopy(buffer, 0, actualBytesRead, 0, bytesRead);
        // Do something with actualBytesRead, 
        // maybe add it to a list or write it to a stream somewhere
    }
    
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