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Home/ Questions/Q 7971085
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Editorial Team
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Editorial Team
Asked: June 4, 20262026-06-04T07:33:37+00:00 2026-06-04T07:33:37+00:00

When running glxinfo , or using my own code (calling glXChooseFBConfig to get a

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When running glxinfo, or using my own code (calling glXChooseFBConfig to get a list of GLX framebuffer configurations), I see that there are entries which are identical except for their ID code.

For example:

$ glxinfo
...
0x77  0 tc  0 32  0 r  y  .  8  8  8  8  4 24  8 16 16 16 16  0 0 None
...
0xae  0 tc  0 32  0 r  y  .  8  8  8  8  4 24  8 16 16 16 16  0 0 None
...

What is the reason for this duplication? Is there an underlying difference between these seemingly identical modes?

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-06-04T07:33:38+00:00Added an answer on June 4, 2026 at 7:33 am

    Though they have the same buffer configuration from the point of view of OpenGL, they differ from the point of view of X11. Specifically, they have different X Visual bit-depths (one is a 24-bit X visual and one is a 32-bit X visual)

    [note: I found this out while I was composing the question, but since I hadn’t found an answer in my web searches I’m posting the question and answer here anyway — maybe someone else will find it useful in the future.]

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