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Home/ Questions/Q 525219
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Editorial Team
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Editorial Team
Asked: May 13, 20262026-05-13T08:38:56+00:00 2026-05-13T08:38:56+00:00

When running my @Override public void updateScene(int x, int y) The code the runs

  • 0

When running my

  @Override
public void updateScene(int x, int y) 

The code the runs takes a little to long, and a user can click on a java3D object before the code has finished running and my RotationInterpolator can’t keep up I cant change the Alpha on the RotationInterpolator as this is what the button updates so im looking for a way to disable the ability to Pick, I have tried

       Thread.currentThread().sleep(s * 1000);

but this makes the whole thread sleep , and thus the animation stops, and can’t find any likely looking methods in the PickMouseBehavior Java Doc

the only solution I now see is to disable the users ability to Pick over the length of the coded something like

@Override
public void updateScene(int x, int y) {
disablePick();
// my code
enablePick();
}

Many Thanks ^_^

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-05-13T08:38:56+00:00Added an answer on May 13, 2026 at 8:38 am

    The solution was to pull the Alpha from the effected RotationInterpolator, and before allowing my code to run using an If statement such that

          Alpha al = head.getAlpha();
    
      if (al.finished())
      {
    //code 
      }
    
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