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Asked: May 10, 20262026-05-10T23:40:29+00:00 2026-05-10T23:40:29+00:00

When using a thread pool and its queuecallbackitem, can I not pass in a

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When using a thread pool and its queuecallbackitem, can I not pass in a func object (from the method parameter)?

I don’t see a func which takes one parameter but returns nothing. There isfunc<T, TResult> but how can I set TResult to be null (want to indicate ‘this method returns void’)?

Also, how could I use the threadpool for methods which return and take all sorts of paremeters? Could I not store Func objects in a generic collection and also an int to indicate priority, then execute those funcs?

Finally, in a static object (such as collection), what synchronisation in a global application would it need?

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  1. 2026-05-10T23:40:29+00:00Added an answer on May 10, 2026 at 11:40 pm

    The only Func<...>/Action<...> delegate that is similar to WaitCallback is Action<object>. It won’t be directly usable; however, you can wrap delegates inside eachother:

            Action<object> func = // TODO         ThreadPool.QueueUserWorkItem(state=>func(state));    

    To return a result, one option is to update external state. Lambdas / anon-methods are good for this, since they offer closure support:

            Func<int, int> func = x => x * 5;         int query = 4, result = 0;         ThreadPool.QueueUserWorkItem(state=> {             result = func(query);         }); 

    After execution, result (from the above context) will be updated. However, a callback is more common:

            Func<int, int> func = x => x * 5;         int query = 4;         Action<int> callback = x =>         {             Console.WriteLine(x);         };         ThreadPool.QueueUserWorkItem(state=> {             int result = func(query);             callback(result);         }); 

    Where the callback function does something useful with the result.

    Hopefully that also shows how you can execute arbitrary functions in a thread-pool thread.

    Re synchronization; you are on a secondary thread, so you definitely would need synchronization if talking to any shared state. However, you might choose to use the UI to synchronize the result (if suitable) – i.e. (from a winform):

    ThreadPool.QueueUserWorkItem(state => {     // now on worker thread     int result = ... // TODO      this.Invoke((Action)delegate {        // now on UI thread        this.Text = result.ToString();     });  }); 
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