When using dynamically allocated objects in C++ eg:
TGraph* A = new TGraph(...);
One should always delete these because otherwise the objects might still be in memory when
control is handed back to the parent scope. While I can see why this is true for subscopes and subroutines of a program, does the same count for the main scope?
Am I obliged to delete objects that were dynamically built inside main()? The reason why this seems a bit redudant to me is that when main ends, the program also ends, so there is no need to worry about memory leaks.
Most of the modern OS always reclaim back all memory they allocated to a program(process).
The OS doesn’t really understand if your program leaked memory it merely takes back what it allocatted.
But there are bigger issues at hand than just the memory loss:
Note that if the destructor of the object whos
deleteneeds to be called performs some non-trivial operation and your program depends on the side effects produced by it then your program falls prey to Undefined Behavior[Ref 1]. Once that happens all bets are off and your program may show any beahvior.Also, An OS usually reclaims the allocated memory but not the other resources, So you might leak those resources indirectly. This may include operations dealing with file descriptors or state of the program itself etc.
Hence, it is a good practice to always deallocate all your allocations by calling
deleteordelete []before exiting your program.[Ref 1]C++03 Standard 3.8 Para 4: