When using map3d, the default marker creation is always perpendicular to the viewport. How can I create a marker that lays down flat against the map? I can’t use GroundOverlay because it becomes overly tiny when the map is zoomed out. How can I create a matrix3d object that will rotate/scale/skew my Marker’s foreground DisplayObject so it remains flat against the map when in perspective mode?
Thanks,
Andrew
I don’t think that this it possible in map component api. The best way is to create your own marker engine. Draw your marker in Sprite over the oryginal marker position.