Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • Home
  • SEARCH
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 177665
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: May 11, 20262026-05-11T14:05:40+00:00 2026-05-11T14:05:40+00:00

When using openGL in Java (in bindings like jogl), do you have to worry

  • 0

When using openGL in Java (in bindings like jogl), do you have to worry about memory management? Does the JVM do garbage collection with the created openGL objects? If so, what’s the best way to approach cleanup?

  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. 2026-05-11T14:05:41+00:00Added an answer on May 11, 2026 at 2:05 pm

    In the lower-level bindings for OpenGL like JOGL (but probably not so much for libraries like Java3D), you do have to manage resources like textures and buffers yourself by calling the glDelete functions.

    OpenGL does things like move textures to and from video memory when necessary for rendering. There isn’t a practical way for the Java garbage collector to collect these resources because they aren’t represented as Java objects once they’re handed off to OpenGL. Yes, this means that you have to keep around lists of resources in use by OpenGL.

    The good news is that you can probably load more resources into OpenGL than you might think, since it will take care of swapping them to the video memory when needed and back to main memory when not. The bad news is that there’s still a practical limit on the size and number of resources (e.g. textures) that can be used to render a frame without this ‘thrashing’.

    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Ask A Question

Stats

  • Questions 93k
  • Answers 93k
  • Best Answers 0
  • User 1
  • Popular
  • Answers
  • Editorial Team

    How to approach applying for a job at a company ...

    • 7 Answers
  • Editorial Team

    How to handle personal stress caused by utterly incompetent and ...

    • 5 Answers
  • Editorial Team

    What is a programmer’s life like?

    • 5 Answers
  • Editorial Team
    Editorial Team added an answer Because they are not used exclusively. Below is most important:… May 11, 2026 at 6:39 pm
  • Editorial Team
    Editorial Team added an answer Both are valid URL characters and both have their pros… May 11, 2026 at 6:39 pm
  • Editorial Team
    Editorial Team added an answer You can use an Adorner for this purpose. May 11, 2026 at 6:39 pm

Related Questions

I am planning to write an simple 3d(isometric view) game in Java using jMonkeyEngine
I'm currently working on cross-platform applications and was just curious as to how other
I am making an application that does some custom image processing. The program will
I'm looking for an alternative technique for rendering reflections in OpenGL ES on the

Trending Tags

analytics british company computer developers django employee employer english facebook french google interview javascript language life php programmer programs salary

Top Members

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.