When we add a CustomGeometry to the scene with defining vertices and not setting the position, how can we get it to rotate around its own center point?
Fiddle : http://jsfiddle.net/tezcancirakoglu/Ldt7z
In the sample code, object is rotating around Scenes X axis. I need to rotate it around its center point.
Hint: The red cube mesh is the initial centerpoint of the object which is rotating. I need to rotate it around x axis of red cube… I tried alot but failed anyway.
One solution is to translate the mesh geometry, and compensate by changing the mesh position, like so:
updated fiddle: http://jsfiddle.net/Ldt7z/165/
P.S. You do not need to save your fiddle before running it. There is no reason to have so many versions.
three.js r.55