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Home/ Questions/Q 6899749
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Editorial Team
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Editorial Team
Asked: May 27, 20262026-05-27T07:27:39+00:00 2026-05-27T07:27:39+00:00

When we are using a random number generator in C#, we can define a

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When we are using a random number generator in C#, we can define a variable like

private Random _rndGenerator;

in a class and then call

_rndGenerator = new Random(seed);

correctly in the constructor of the class.

My question is:

What is a C++ equivalent of such a definition (i.e. an RNG in a class). I think it is not a correct approach to use

srand((unsigned int)seed);

right?

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-05-27T07:27:39+00:00Added an answer on May 27, 2026 at 7:27 am

    C++11 has much more powerful random-number generation facilities. Here’s an example:

    #include <random>
    #include <functional>
    
    std::size_t get_seed(); // whatever is the preferred way of obtaining a seed
    
    typedef std::mt19937 engine_type; // a Mersenne twister engine
    std::uniform_int_distribution<engine_type::result_type> udist(0, 200);
    
    engine_type engine;
    
    int main()
    {
      // seed rng first:
      engine_type::result_type const seedval = get_seed();
      engine.seed(seedval);
    
      // bind the engine and the distribution
      auto rng = std::bind(udist, engine);
    
      // generate a random number
      auto random_number = rng();
    
      return random_number;
    }
    

    There are many ways to obtain seeds. <random> provides potential access to some hardware entropy with the std::random_device class, which you can use to seed your PRNGs.

    std::size_t get_seed() {
        std::random_device entropy;
        return entropy();
    }
    
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