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Home/ Questions/Q 734983
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Editorial Team
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Editorial Team
Asked: May 14, 20262026-05-14T07:26:12+00:00 2026-05-14T07:26:12+00:00

When we are writing a new version of a library we made (in C),

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When we are writing a new version of a library we made (in C), we are prohibited from changing, say, the size of a struct to be smaller. Why?

Specifically,

version 1 has this:

struct foo {
    int a;
    int b;
}

version 2 has this:

struct foo {
    char a;
    char b;
}

and we seperate struct definition from declaration, so as to make library user cannot access members of that struct.

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  1. Editorial Team
    Editorial Team
    2026-05-14T07:26:12+00:00Added an answer on May 14, 2026 at 7:26 am

    its difficult to guess because there could a number of more or less valid reasons probably all have to do with trying to be backwards compatible and to avoid updating all programs when doing an update.

    structs can be (ab)used in many ways, for instance people can have pointers to inside a struct and instead of accessing the struct members through name may wander around using a pointer:

    struct {
      int a;
      int b;
      int c;
    } s;
    

    and if somebody accesses the struct with

    struct s mys;
    ... 
    int *p = &mys.a; ++p; ++p; *p = 3;
    

    it will break if the struct has become smaller

    As an example Windows (known for its long history of backwards compatibility headaches) has often the size of the struct as first member in the struct, then apps would read that value first to guess what struct version they were working with, this of course meant there would be a number of similarly named structs corresponding to various versions depending on size (shivers).

    of course its not by far enough to keep backwards compatibility but it helps.

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