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Home/ Questions/Q 7658465
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Editorial Team
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Editorial Team
Asked: May 31, 20262026-05-31T13:12:19+00:00 2026-05-31T13:12:19+00:00

When we create UI components for our iPhone applications, why do we create images

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When we create UI components for our iPhone applications, why do we create images in 2 resolutions. (I understand that this is because of high and low resolution iphones and ipod touch). But when we try to add an image programatically what image out of the 2 should we add (Is it the image with high resolution or the image with Low resolution)

2.) How will the device (iphone/ipod) know which image to load (to load the high or low resolution one)

note: i have already gone through this link

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  1. Editorial Team
    Editorial Team
    2026-05-31T13:12:20+00:00Added an answer on May 31, 2026 at 1:12 pm

    Name your low-resolution image: MyImage.png

    The corresponding high-resolution image must then be named: MyImage@2x.png

    The device knows its own resolution and will pick the right one automatically. In your code simply always refer to the low-resolution name.

    [UIImage imageNamed:@"MyImage.png"]
    
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