Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • SEARCH
  • Home
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 7654639
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: May 31, 20262026-05-31T12:18:31+00:00 2026-05-31T12:18:31+00:00

When you call: Bitmap b = BitmapFactory.decodeResource(getResources(), R.drawable.disco); Which version of disco will be

  • 0

When you call:

    Bitmap b = BitmapFactory.decodeResource(getResources(), R.drawable.disco);

Which version of “disco” will be used if I have a disco.png in each drawable-hdpi, drawable-mdpi and drawable-ldpi? Is it depending on the device using the code? If a hdpi – device is using the code will it use the hdpi image? I’m having trouble finding good docs on this, thanks in advance.

  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-05-31T12:18:33+00:00Added an answer on May 31, 2026 at 12:18 pm

    Yes, if you provide an hdpi drawable and run this code on an hdpi device, you will get that hdpi drawable. Read this document on how Android decides which resource to use.

    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

I draw a bitmap onto a canvas using the following call: _playerImage = BitmapFactory.decodeResource(getResources(),
public Drawable rotateDrawable(int angle) { Bitmap arrowBitmap = BitmapFactory.decodeResource(mContext.getResources(), R.drawable.arrowscalled); // Create blank bitmap
I have a method that I call and it returns bitmap data from a
I have a function that returns a bitmap meant to be used as background
I have a jpg image in my android application drawable folder which resolution is
I have this code that I call on each touch event that render an
We have a piece of code which saves a .Net System.Drawing.Bitmap to file. The
When i call canvas.stretchdraw with a bitmap, the bitmap will be mirrored/flipped when left>right.
I've seen in a lot of samples, that developers call recycle() on bitmap, and
If I have a .Net Bitmap , I can create from it a GDI

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.