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Asked: May 11, 20262026-05-11T08:36:46+00:00 2026-05-11T08:36:46+00:00

When you need to have very small objects, say that contains 2 float property,

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When you need to have very small objects, say that contains 2 float property, and you will have millions of them that aren’t gonna be ‘destroyed’ right away, are structs a better choice or classes?

Like in xna as a library, there are point3s, etc as structs but if you need to hold onto those values for a long time, would it pose a performance threat?

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  1. 2026-05-11T08:36:46+00:00Added an answer on May 11, 2026 at 8:36 am

    Contrary to most questions about structs, this actually seems to be a good use of a struct. If the data it contains are value types, and you are going to use a lot of these, a structure would work well.

    Some tips:

    :: The struct should not be larger than 16 bytes, or you lose the performance advantages.

    :: Make the struct immutable. That makes the usage clearer.

    Example:

    public struct Point3D {     public float X { get; private set; }    public float Y { get; private set; }    public float Z { get; private set; }     public Point3D(float x, float y, float z) {       X = x;       Y = y;       Z = z;    }     public Point3D Invert() {       return new Point3D(-X, -Y, -Z);    }  } 
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