Whenever any new object is created, the object is created on heap. The memory allocated for each object has two additional fields 1) The type object pointer 2) sync block index.
What exactly is the usage of these two fields. Can anybody shed light on this?
The type object pointer is used to represent the type of the object. This is required for:
Typeobject if you callGetType.The syncblock field is primarily used for locking. It’s only filled in when it needs to be, and when a lock is always uncontested the CLR makes do with a “thin” lock which doesn’t require any external data. Otherwise, it’s an entry in a process-wide table – I don’t know the details of what’s in the table, but I would imagine it’s things like a list of threads waiting on the object’s monitor. Of course the most important bit of information is whether or not the lock is currently held, by which thread, and what its count is (due to the reentrant nature of .NET locks).
The syncblock is also filled in if you call
GetHashCode()and it’s not overridden – it uses the process-wide table to allocate a stable number, basically. (The address of the object isn’t good enough as it can change over time.)