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Home/ Questions/Q 1068045
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Editorial Team
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Editorial Team
Asked: May 16, 20262026-05-16T20:14:12+00:00 2026-05-16T20:14:12+00:00

Where are the local, global, static, auto, register, extern, const, and volatile variables stored?

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Where are the local, global, static, auto, register, extern, const, and volatile variables stored?

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  1. Editorial Team
    Editorial Team
    2026-05-16T20:14:13+00:00Added an answer on May 16, 2026 at 8:14 pm
    • local variables can be stored either on the stack or in a data segment depending on whether they are auto or static. (if neither auto or static is explicitly specified, auto is assumed)

    • global variables are stored in a data segment (unless the compiler can optimize them away, see const) and have visibility from the point of declaration to the end of the compilation unit.

    • static variables are stored in a data segment (again, unless the compiler can optimize them away) and have visibility from the point of declaration to the end of the enclosing scope. Global variables which are not static are also visible in other compilation units (see extern).

    • auto variables are always local and are stored on the stack.

    • the register modifier tells the compiler to do its best to keep the variable in a register if at all possible. Otherwise it is stored on the stack.

    • extern variables are stored in the data segment. The extern modifier tells the compiler that a different compilation unit is actually declaring the variable, so don’t create another instance of it or there will be a name collision at link time.

    • const variables can be stored either on the stack or a readonly data segment depending on whether they are auto or static. However, if the compiler can determine that they cannot be referenced from a different compilation unit, or that your code is not using the address of the const variable, it is free to optimize it away (each reference can be replaced by the constant value). In that case it’s not stored anywhere.

    • the volatile modifier tells the compiler that the value of a variable may change at anytime from external influences (usually hardware) so it should not try to optimize away any reloads from memory into a register when that variable is referenced. This implies static storage.

    BTW all this applies to C & C++ as well as Objective-C.

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