Where can i find all the tools for designing complex Object in OpenGL ES?
like squares,cubes,sphers ect
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Just model your objects and export them to OBJ file, then you can simply load the OBJ file into your scene.
Here is the code I wrote to load my OBJ files which I exported them form Maya.
Kindly note that this is more like experimental code, so it is not clean, but I tested it and works perfectly.
Vector3D class holds the X,Y and Z variables, and Face class holds an ArrayList of UVWs, Vertices, and Vertex Normals.
And you have to draw your object by calling glDrawElements btw.
Hope that this one will help =)
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