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Home/ Questions/Q 8553399
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Editorial Team
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Editorial Team
Asked: June 11, 20262026-06-11T14:38:32+00:00 2026-06-11T14:38:32+00:00

Where do you need to add your images in your Cocos2dx Android project (in

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Where do you need to add your images in your Cocos2dx Android project (in Eclipse)?

They’re currently in the ‘Resources’ folder like what is mentioned on Ray Wenderlich’s blog, but I get an error when I run it in the emulator: “get data from (assets/myFileName) failed” for each image. I also added these images to the assets folder in Eclipse, and it makes no difference.

It works fine on the iOS side.

Any suggestions?

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  1. Editorial Team
    Editorial Team
    2026-06-11T14:38:34+00:00Added an answer on June 11, 2026 at 2:38 pm

    So the actual problem wasn’t with the building or copying process.

    I had a class I made that would apply the correct prefix to a CCSprite if it was an iphone, ipad, etc. And I made some changes to the CCMenuItemImage source code to incorporate this file, but the iOS and Android Cocos2dx files are separate, so the Android project wasn’t using the new code, and wasn’t adding the correct prefix, so it wasn’t finding the image.

    Thank you everyone for your answers!

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