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Editorial Team
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Editorial Team
Asked: May 13, 20262026-05-13T23:04:37+00:00 2026-05-13T23:04:37+00:00

Which do you think is the best language/framework to develop a text based adventure

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Which do you think is the best language/framework to develop a text based adventure game like
Mafia wars? I am proficient in Java/JavaScript and have dabbled in Python, Perl, Erlang, Scheme. Also, any pointers to articles relating to this is very welcome. I am starting from scratch and hence have no constraints. This is a hobby project that I am planning to do to satisfy my coding urge.

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  1. Editorial Team
    Editorial Team
    2026-05-13T23:04:37+00:00Added an answer on May 13, 2026 at 11:04 pm

    I’m going to try something original here – give Natural language a try.

    Inform is a tool for creating interactive fiction (a.k.a. text-based adventures) that features its own language. It takes care of creating the initial "infrastructure" (taking user input, recognizing verbs, that sort of thing) and lets you concentrate on creating "things", "places" and "actions".

    Here’s a sample, extracted from its tutorial:

    The wood-slatted crate is in the Gazebo. The crate is a container.

    Mr Jones wears a top hat. The crate contains a croquet mallet.

    It looks deceitfully easy, I know. But try it 🙂

    Inform also allows you publish it on The Interactive Fiction Database, as well as export it to a standard Z-machine format (I belive the file extension for this is .z8) .There’s even a javascript z-machine interpreter, in case you prefer to host your adventure on a web-page yourself.

    Edit: I’ve found two additional "frameworks" – I don’t know whether they use a programming language, or they are completely graphical, I don’t use windows: Adrift and TADS 3

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