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Home/ Questions/Q 6797119
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Editorial Team
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Editorial Team
Asked: May 26, 20262026-05-26T18:34:11+00:00 2026-05-26T18:34:11+00:00

Which engine is best ? I’ve finded some engines : Ogre , Irrlicht and

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Which engine is best ?

I’ve finded some engines : Ogre, Irrlicht and direct rendering from opengles (convert .obj files into buffer and rendering it).

I’ve compiled Ogre – CeGUI works very ugly on iPhone… And Ogre has many-many files 🙂

I need just rotate, zoom and object picking for static objects.
Which method/engine is better ?

And, for example, when i use Ogre – can I use antialiasing ?
When I have rendering directly by glDrawArrays, i can use software AA (for example, jitter method).
Can this some of engines?

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  1. Editorial Team
    Editorial Team
    2026-05-26T18:34:12+00:00Added an answer on May 26, 2026 at 6:34 pm

    I suggest you take a look at http://isgl3d.com/. It is written in Objective-C, simple, compact and is appropriate for your needs.

    There is also Cocos3d (an extension to cocos2d which can handles simple 3d things) with no physics and collision detection but I prefer isgl3d.

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