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Editorial Team
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Editorial Team
Asked: May 14, 20262026-05-14T06:26:06+00:00 2026-05-14T06:26:06+00:00

Which is considered better style? int set_int (int *source) { *source = 5; return

  • 0

Which is considered better style?

int set_int (int *source) {
   *source = 5;
   return 0;
}

int main(){
   int x;
   set_int (&x);
}

OR

int *set_int (void) {
    int *temp = NULL;
    temp = malloc(sizeof (int));
    *temp = 5;
    return temp;
}

int main (void) {
    int *x = set_int ();
}

Coming for a higher level programming background I gotta say I like the second version more. Any, tips would be very helpful. Still learning C.

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-05-14T06:26:06+00:00Added an answer on May 14, 2026 at 6:26 am

    Neither.

    // "best" style for a function which sets an integer taken by pointer
    void set_int(int *p) { *p = 5; }
    
    int i;
    set_int(&i);
    

    Or:

    // then again, minimise indirection
    int an_interesting_int() { return 5; /* well, in real life more work */ }
    int i = an_interesting_int();
    

    Just because higher-level programming languages do a lot of allocation under the covers, does not mean that your C code will become easier to write/read/debug if you keep adding more unnecessary allocation 🙂

    If you do actually need an int allocated with malloc, and to use a pointer to that int, then I’d go with the first one (but bugfixed):

    void set_int(int *p) { *p = 5; }
    
    int *x = malloc(sizeof(*x));
    if (x == 0) { do something about the error }
    set_int(x);
    

    Note that the function set_int is the same either way. It doesn’t care where the integer it’s setting came from, whether it’s on the stack or the heap, who owns it, whether it has existed for a long time or whether it’s brand new. So it’s flexible. If you then want to also write a function which does two things (allocates something and sets the value) then of course you can, using set_int as a building block, perhaps like this:

    int *allocate_and_set_int() {
        int *x = malloc(sizeof(*x));
        if (x != 0) set_int(x);
        return x;
    }
    

    In the context of a real app, you can probably think of a better name than allocate_and_set_int…

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