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Editorial Team
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Editorial Team
Asked: June 7, 20262026-06-07T21:25:58+00:00 2026-06-07T21:25:58+00:00

Which is faster and consumes less memory — an array of objects with a

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Which is faster and consumes less memory — an array of objects with a set of properties or all of the object’s properties as arrays?

I’m making a 2d tile game and the world consists of tiles, so I create a separate instance of Tile class for each tile, and some people say it could be faster if I used arrays of tiles’ properties instead. I’d like to see the difference with my own eyes, but the game is too complex at this point to rewrite the code.

Update: I found some time to test both options, and with insignificant memory and cpu differences, array of objects wins for being so much easier to work with (code readability + debugging simplicity).

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  1. Editorial Team
    Editorial Team
    2026-06-07T21:26:00+00:00Added an answer on June 7, 2026 at 9:26 pm

    It probably depends on your array creation and access patterns; but, as a rule of thumb, I would not expect those two approaches to have significant performance differences. If you really think it might be a performance issue, the only way to be sure is to implement both, profile the program, and compare results.

    Having an array of Tile would likely be much simpler, straight-forward code, so go with that. If you have actual performance problems, profile to find the expensive sections of the code.

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