Which is in your opinion the fastest available Delaunay triangulation algorithm for GPU? Or more general, in parallel
Which is in your opinion the fastest available Delaunay triangulation algorithm for GPU? Or
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Be careful with GPU’s: Delaunay Triangulations require orientation tests. These do not work reliably with floating point arithmetic, and it might be hard to cope with that
problem using a GPU. Also the memory management is crucial.
You might want to try http://www.geom.at/fade2d/html/ which is among the fastest robust
single threaded implementations.