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Home/ Questions/Q 6948803
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Editorial Team
  • 0
Editorial Team
Asked: May 27, 20262026-05-27T13:52:16+00:00 2026-05-27T13:52:16+00:00

Which is something I really don’t understand: I see nothing which actually makes this

  • 0

Which is something I really don’t understand: I see nothing which actually makes this error prone.

Here’s the class:

namespace Engine_Main {

class SceneManager
{
public:
    SceneManager(Engine& engine);
    void createScene();
private:
    Ogre::SceneManager * mSceneMgr;
};


}

Along with a few other classes for reference:

#ifndef ENGINE_H
#define ENGINE_H

#include <OGRE/OgreSceneManager.h>
#include <OGRE/OgreRoot.h>
#include "scenemanager.h"
#include "playerinput.h"

namespace Engine_Main {

class Engine
{
public:
    Engine();
    ~Engine();

    void initGameLoop();

    PlayerInput * getPlayerInput();
    PlayerMovement * getPlayerMovement();
    Ogre::Root * getOgreRoot();

private:

    //fields
    PlayerInput * mPInput;
    PlayerMovement * mPMovement;
    Ogre::Root * mRoot;
    //methods
    void registerInput();
    void createScene();
    void renderPosition();
};

}

#endif // ENGINE_H

#include "engine.h"


namespace Engine_Main {

    /**********/
    /* PUBLIC */
    /**********/

    PlayerMovement * Engine::getPlayerMovement() {
        return mPMovement;
    }

    PlayerInput * Engine::getPlayerInput() {
        return mPInput;
    }

    Engine::Engine() {
        mPInput = new PlayerInput();
        mPMovement = new PlayerMovement();
        mRoot = new Ogre::Root("cfg/plugins.cfg", "cfg/engine.cfg", "cfg/engine.log");
    }

    Engine::~Engine(){
        if (mPInput) {
            delete mPInput;
        }

        if (mRoot) {
            delete mRoot;
        }
    }

    void Engine::createScene() {

    }

}

My question

What is it that I’m doing wrong?

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-05-27T13:52:16+00:00Added an answer on May 27, 2026 at 1:52 pm

    Are you missing a (forward) declaration of Engine in "scenemanager.h"? When the compiler parses:

    ...
    SceneManager(Engine&);
    ...
    

    it needs a declaration of the Engine type. You may need a forward declaration like class Engine; before the declaration of the SceneManager class.

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