Which of these languages is better for opengl game with primary platform linux?
I would like if you compared them in performance and libraries support.
Which of these languages is better for opengl game with primary platform linux? I
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C++ is a low-level, highly flexible and powerful language. It compiles native code (it’s fast) and has a large array of helpful libraries. I would recommend it for any OpenGL project. You may also look into other c-family languages, that share many of the same benefits.
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