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Home/ Questions/Q 6219429
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Editorial Team
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Editorial Team
Asked: May 24, 20262026-05-24T07:46:45+00:00 2026-05-24T07:46:45+00:00

Which one is the right one? This one: protected override void Dispose(bool disposing) {

  • 0

Which one is the right one?

This one:

protected override void Dispose(bool disposing)
{
    if (disposing && (components != null))
    {
        this.ctlRBContent1_GetBuildName -= _ctlBottom.GetBuildName;
        components.Dispose();
    }
    base.Dispose(disposing);
}

OR

This one:

~ ctlRemoteBuildContent1()
{
    this.ctlRBContent1_GetBuildName -= _ctlBottom.GetBuildName;
}

I tried to toggle this 2 functions. When I did UserControl disposing, it didn’t jump into the toggle line :/

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-05-24T07:46:46+00:00Added an answer on May 24, 2026 at 7:46 am

    If you clean up in a destructor, there’s no guarantee as to when the destructor will be run. Objects with a destructor also require more work for the garbage collector to handle. It’s preferable therefore to implement IDisposable, which is your first example.

    Note that your code snippet does not fully implement the recommended IDisposable pattern. Please see this article for a good and complete explanation:

    http://www.csharphelp.com/2010/02/c-garbage-collecting-destructors-versus-dispose/

    In your code snippet, if for some reason components is null, you would not remove the event handler. The null check for components should only be done to protect the components.Dispose() call.

    protected override void Dispose(bool disposing)
    {
        if (disposing)
        {
            this.ctlRBContent1_GetBuildName -= _ctlBottom.GetBuildName;
            if (components != null)
            {
                components.Dispose();
            }
        }
        base.Dispose(disposing);
    }
    
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