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Editorial Team
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Editorial Team
Asked: May 13, 20262026-05-13T10:25:48+00:00 2026-05-13T10:25:48+00:00

Which would be more comprehensive for game development?

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Which would be more comprehensive for game development?

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  1. Editorial Team
    Editorial Team
    2026-05-13T10:25:49+00:00Added an answer on May 13, 2026 at 10:25 am

    It depends.

    • Are you working by yourself or in a
      team ?
    • Are you more a designer or a
      developer ?
    • What’s your level of comfort with
      actionscript ?

    If you’re just starting with actionscript, you’re somewhat
    comfortable with the Flash IDE and you want to make fun indy
    games for people to bash buttons and destroy mice, go with Flash.
    The look will weigh more at this stage and interaction will be simpler.
    Never the less you can create some addictive games with very simple interaction.

    If you’re more of a developer, I would suggest using Flash to generate your assets
    (characters, animations, etc.), or have your designer do that for you,
    but use a proper IDE to write your code.
    As Flemish Bee Cycle mentioned, you can try Flex Builder or if you’re on a PC,
    Flash Develop is an awesome IDE( free, lightweight, fast )
    You could try to write you’re own mini game engine, or use an existing one, like the PushButtonEngine.

    As far as I can see SWF is the dominant output for online games:

    • Miniclip
    • Kongregate
    • Nonoba
    • MochiMedia
    • FlashGameLicense

    HTH

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