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Home/ Questions/Q 7492887
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Editorial Team
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Editorial Team
Asked: May 29, 20262026-05-29T16:39:00+00:00 2026-05-29T16:39:00+00:00

While doing a minor school project, I just noticed a difference in the range

  • 0

While doing a minor school project, I just noticed a difference in the
range of std::uniform_int_distribution<int>:

When using g++ the range is [a, b], however when using msvc (Visual Studio 2010) the range is (a, b], so the output of the following program:

#include <iostream>
#include <random>

using std::cout;
using std::cin;

int main()
{
    std::mt19937 random;
    std::uniform_int_distribution<int> intDist(-1, 1);

    for(int i = 0; i < 100; i++)
    {
        cout << intDist(random) << "\n";
    }

    cin.get();
}

Will display -1 at some point when using g++, but it will never display -1 when using msvc.

I know is common that such differences exists between compilers, but booth the MSDN documentation and the standard mark that the range should be [a, b].

What is the reason for this behavior?

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  1. Editorial Team
    Editorial Team
    2026-05-29T16:39:02+00:00Added an answer on May 29, 2026 at 4:39 pm

    It’s a bug in the Visual Studio 2010 implementation of std::uniform_int_distribution.

    I reported it here in December 2011 and got confirmation from Stephan T. Lavavej that:

    1. It is indeed a bug.
    2. It’s been fixed in the next version of Visual Studio (including the current Developer Preview).

    The bug occurs when the first parameter to the std::uniform_int_distribution constructor is negative. To work around it in your example, construct the distribution like this:

    std::uniform_int_distribution<int> intDist(0, 2);
    

    And then call it like this:

    cout << intDist(random) - 1 << "\n";  
    
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