While I know how to use gesture recognizer in a view-based application,but when I apply the same ideas in a OpenGLSE-based application:
for example,
I add a TapGestureRecognizer,and when I tap on the EAGLView,it crashes.
So can anyone show me a standard usage of UITapGestureRecognizer in an OpenGLES-based application?
best wishes.
Here some sample code from one of my opengles games with gesture support. (Doesn’t crash and hope it helps)
And the selector function