Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • SEARCH
  • Home
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 7498985
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: May 29, 20262026-05-29T19:39:44+00:00 2026-05-29T19:39:44+00:00

While looking into some webGL examples (mostly Three.js based examples) I noticed large models

  • 0

While looking into some webGL examples (mostly Three.js based examples) I noticed large models are loaded via a combination of ASCII+binary JSON. This approach is very attractive to me because of the reduced file size.
The ASCII JSON has the general format of (taken from Three.js example, webgl_geometry_large_mesh.html) :

{

    "metadata" :
    {
        "formatVersion" : 3,
        "sourceFile"    : "lucy100k.obj",
        "generatedBy"   : "OBJConverter",
        "vertices"      : 50002,
        "faces"         : 100000,
        "normals"       : 0,
        "uvs"           : 0,
        "materials"     : 0
    },

    "materials": [  {
    "DbgColor" : 15658734,
    "DbgIndex" : 0,
    "DbgName" : "default"
    }],

    "buffers": "Lucy100k_bin.bin"

}

As seen above, instead of a section containing a truck-load of vertices, normals, UVs, etc it is all packed into the referred binary file. Does anyone know how to create that binary file? Can I do it with Blender? If not, is there a script I can use?

Thanks

  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-05-29T19:39:45+00:00Added an answer on May 29, 2026 at 7:39 pm

    According to this line:

    "generatedBy"   : "OBJConverter"
    

    That file was generated by OBJConverter (from some .obj and .mtl files).

    OBJConverter is a Python script called convert_obj_three.py sited in three.js / utils / converters / obj.

    The own script has a comment about “How to get proper OBJ + MTL files with Blender”.

    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

I started looking into PhoneGap yesterday and created a simple marble rolling around while
I've been looking into OSGi for a while and I'm wondering about the best
I've been looking into this for a while now. I'm trying to put a
http://github.com/gabriel/yajl-objc I've already tried SBJSON, and while it works, I'm looking into alternative options
I am looking into performance issues of a large C#/.NET 3.5 system that exhibits
I have been looking into this for a while and can't figure it out.
I've been looking into this for a while and have been unable to find
I have been looking into a memory leak issue for a while. I found
While looking over various PHP libraries I've noticed that a lot of people choose
I've been looking into using an iframe to sandbox some javascript for a site

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.