Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • Home
  • SEARCH
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 3231500
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: May 17, 20262026-05-17T17:03:10+00:00 2026-05-17T17:03:10+00:00

While reading a post on StackOverflow (http://stackoverflow.com/questions/1502081/im-trying-to-optimize-this-c-code-using-4-way-loop-unrolling), which is now marked as closed, I

  • 0

While reading a post on StackOverflow (http://stackoverflow.com/questions/1502081/im-trying-to-optimize-this-c-code-using-4-way-loop-unrolling), which is now marked as closed, I came across an answer (comment, in fact) that said the following: “The two inner loops could possibly get a speed boost by using UInt64 and bit shifting”

Here is the code that was int he post:

char rotate8_descr[] = "rotate8: rotate with 8x8 blocking";

    void rotate8(int dim, pixel *src, pixel *dst) 
    {

    int i, j, ii, jj;

    for(ii = 0; ii < dim; ii += 8)
           for(jj = 0; jj < dim; jj += 8)
                  for (i = ii; i < ii + 8; i++)   
                      for (j = jj; j < jj + 8; j++)
                          dst[RIDX(dim-1-j, i, dim)] = src[RIDX(i, j, dim)];
    }

Could anyone please explain how would that be applied here? I am interested in knowing how to apply bitshifting on this code, or a similar code, and why that would help in performance. Also, how would this code be optimized for cache usage? Any suggestions?

Assume this code was Double Tiled/Blocked (big tile=32, and inside it tiles of 16), and also Loop Invariant Code Motion was applied.. would it still benefit from bitshifting and UInt64?

If not, then what other suggestions would work?

Thanks!

  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-05-17T17:03:11+00:00Added an answer on May 17, 2026 at 5:03 pm

    If the pixels were smaller, you could use 8 Uint64 registers (they are big and there are plenty of them) to cumulate there the result for rotated matrix.

    Example for sizeof(pixel) == 1 and little endian machine:

    for (int y = 0; y < 8; ++y){
     // for every line, we get 8 pixels from row y into src0.
     // they should go in the last colomn of the result
     // so after 8 iterations they'll get exactly in the 8ht byte 
      Uint64 src0 = *(Uint64*)(src + dim * y);
      dst0 = (dst0 << 8) | ( src0 & 0xff); // this was pixel src[y][0]
      dst1 = (dst1 << 8) | ((src0 >> 8) & 0xff); // and pixel src[y][1]
      etc...
    };
    // now the 8 dst0..dst7 registers contain rows 0..7 of the result. 
    // putting them there
    *(Uint64*)(dst) = dst0;
    *(Uint64*)(dst + dim) = dst1;
    etc..
    

    The good part is that it’s easier to unroll and reorder, and there are fewer memory accesses.

    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

I came across this class while reading a C# book and have some questions.
While reading proggit today, I came upon this comment in a post about how
This question came to my mind while I am reading the post Why doesn't
While I'm googling/reading for this answer I thought I would also ask here. I
A while back I was reading the W3C article on ' Re-using Strings in
I've been reading things here and there for a while now about using an
I am fairly new to programming and while doing a lot of reading this
I am a novice-intermediate programmer taking a stab at AJAX. While reading up on
Functional programming .. is like classic ( Mark Twain's type ). While reading another
Hai in vc++6.0 MFC, i connected a serial port, while reading and displaying a

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.