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Home/ Questions/Q 133125
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Asked: May 11, 20262026-05-11T06:22:29+00:00 2026-05-11T06:22:29+00:00

While refactoring some C# classes, I’ve run into classes that implement IDisposable. Without thinking,

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While refactoring some C# classes, I’ve run into classes that implement IDisposable.

Without thinking, I have created partial class files for each class that implements IDisposable interface.

E.g.) For Stamper.cs -> Stamper.cs + Stamper.Dispose.cs where Stamper.cs contains actual logic for stamping and Stamper.Dispose.cs that contains dispose logic

// Stamper.cs public partial class Stamper { // actual logic }  // Stamper.Dispose.cs public partial class Stamper: IDisposable { // Implement IDisposable } 

When I looked at the code, Stamper.cs now looks a lot cleaner and readable (now about 52 lines instead of 100 lines where around 50 lines was simply a clean-up dispose code)

Am I going too far with this?

*EDIT: Thanks folks for your opinions – I have decided to put two files together into one. The Problem I had faced was that I was actually forgetting to update IDisposable implementation after updating actual logic.

Moreover there wasn’t much problem navigating between method in the source code. The first reason seems more than a reason enough to stick with one file solution in my specific case.

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  1. 2026-05-11T06:22:30+00:00Added an answer on May 11, 2026 at 6:22 am

    It seems about as arbitrary as creating a partial class for constructor logic. Now I have to look at two files to grock that class. Partial classes are only really worth it for designer stuff…

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