While trying to figure out terminology for rendering, I came down to this problem as I could not see the difference.
What is the difference between “Alpha Enabled” and “Blending Enabled”?
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It would be nice to get a bit more context such as OpenGL programming – terminology can be surprisingly inconsistent across different standards, companies, software, and disciplines.
This article approaches it from an OpenGL perspective, where you can consider alpha to be transparency. Alpha generally refers the transparency of a color (ARGB) or texture (the alpha channel). This is a bit more nuanced when it comes to OpenGL though.