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Home/ Questions/Q 851063
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Editorial Team
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Editorial Team
Asked: May 15, 20262026-05-15T07:22:08+00:00 2026-05-15T07:22:08+00:00

While trying to learn Unity , I keep seeing the following code for overriding

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While trying to learn Unity, I keep seeing the following code for overriding GetControllerInstance in MVC:

if(!typeof(IController).IsAssignableFrom(controllerType)) { ... }

this seems to me a pretty convoluted way of basically writing

if(controllerType is IController) { ... }

I appreciate there are subtle differences between is and IsAssignableFrom, ie IsAssignableFrom doesn’t include cast conversions, but I’m struggling to understand the implication of this difference in practical scenarios.

When is it imporantant to choose IsAssignableFrom over is? What difference would it make in the GetControllerExample?

if (!typeof(IController).IsAssignableFrom(controllerType))
      throw new ArgumentException(...);
return _container.Resolve(controllerType) as IController;
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  1. Editorial Team
    Editorial Team
    2026-05-15T07:22:09+00:00Added an answer on May 15, 2026 at 7:22 am

    It’s not the same.

    if(controllerType is IController)
    

    would always evaluate to false since controllerType is always a Type, and a Type is never an IController.

    The is operator is used to check whether an instance is compatible to a given type.

    The IsAssignableFrom method is used to check whether a Type is compatible with a given type.

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