Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • SEARCH
  • Home
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 5936363
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: May 22, 20262026-05-22T15:23:18+00:00 2026-05-22T15:23:18+00:00

Why are triangles always used for drawing surfaces in 3D? Why not a square

  • 0

Why are triangles always used for drawing surfaces in 3D? Why not a square or some other shape?

  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-05-22T15:23:19+00:00Added an answer on May 22, 2026 at 3:23 pm

    Triangles can never be non-planar; anything with more than 3 points can be non-planar and thus un-renderable unless converted to triangles.

    For example: A square is two triangles that are on the same plane, if all the points that make up the square are co-planar. It takes a lot of calculations to make sure all the points are co-planar, thus all polygons that are greater than 3 points are pre-calculated by decimating them into triangles and tested to make sure all the points are co-planar once, instead of on every frame that gets rendered.

    Here is good reference about polygon meshes.

    Planar Mesh


    (source: softimage.com)

    Non-Planar Mesh


    (source: softimage.com)

    and one more example that might make it clearer


    (source: autodesk.com)

    The non-planar mesh is degenerate and can’t be sorted or rendered correctly in any sane manner. Triangles don’t have this problem.

    Efficiency

    Triangles also are very memory efficient and can be sorted, and rendered extremely fast when using Triangle Strips which only need 1 point to be stored for each additional triangle after the first.

    http://upload.wikimedia.org/wikipedia/en/0/03/Triangle_Strip.png

    and Triangle Fans which is a special case of a Triangle Strip.


    (source: codesampler.com)

    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

The following is giving me triangles not squares, anyone know why?? //Defining as... addcube(2,-2,
I've always wondered the easiest way to figure out whether or not a point
In all the examples I've seen, these lines are used before drawing meshes: glEnableClientState(GL10.GL_VERTEX_ARRAY);
I've got some triangles rendered using triangle strips and colored using a colorPointer (two
I have a varray full of triangles that make a large square. I'm trying
I was messing around with some triangles and made this. At first, I thought,
I have some code that plots triangles in MATLAB. I need to be able
For some reason the size if the window always stays the same size even
I define my vertices as below. However, I do not always use all the
I have two points, one is always at the origin (0,0), and the other

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.