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Home/ Questions/Q 823037
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Editorial Team
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Editorial Team
Asked: May 15, 20262026-05-15T02:53:20+00:00 2026-05-15T02:53:20+00:00

Why can’t I get anything to display with this code? #include <iostream> #include GL/glfw.h

  • 0

Why can’t I get anything to display with this code?

#include <iostream>
#include "GL/glfw.h"
#ifndef MAIN
#define MAIN
#include "GL/gl.h"
#include "GL/glu.h"
#endif
using namespace std;

void display();

int main()
{
    int running = GL_TRUE;
    glfwInit();

    if( !glfwOpenWindow( 640,480, 0,0,0,0,0,0, GLFW_WINDOW ) )
    {
        glfwTerminate();
        return 0;
    }

    while( running )
    {
        //GL Code here
        display();

        glfwSwapBuffers();
        // Check if ESC key was pressed or window was closed
        running = !glfwGetKey( GLFW_KEY_ESC ) &&
        glfwGetWindowParam( GLFW_OPENED );
    }

    glfwTerminate();

    return 0;
}

void display()
{
    glClearColor(0,0,0,0);
    glClear(GL_COLOR_BUFFER_BIT);
    glViewport(0,0,640,480);
    glMatrixMode(GL_MODELVIEW);
    glLoadIdentity();

    //glTranslatef(0, 0, -2);
    glBegin(GL_POLYGON);
        glColor3f(1.0, 0.2, 0.2);
        glVertex3f(0.25, 0.25, 0.0);
        glVertex3f(0.75, 0.25, 0.0);
        glVertex3f(0.75, 0.75, 0.0);
        glVertex3f(0.25, 0.75, 0.0);
    glEnd();
    glFlush();
}
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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-05-15T02:53:20+00:00Added an answer on May 15, 2026 at 2:53 am

    I think the issue is that when you don’t specify a coordinate system
    eg

    void glOrtho(GLdouble   left,
                 GLdouble   right,
                 GLdouble   bottom,
                 GLdouble   top,
                 GLdouble   nearVal,
                 GLdouble   farVal);
    

    or

    void glFrustum(GLdouble  left,
                   GLdouble  right,
                   GLdouble  bottom,
                   GLdouble  top,
                   GLdouble  nearVal,
                   GLdouble  farVal);
    

    the default coordinate system is:

    -1, 1, -1, 1, -1, 1

    so the glTranslate moves the object outside the coordinate system and openGL clips the object.

    If you change the glTranslate() call to translate by 1.0 the object is visible.

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