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Home/ Questions/Q 7939397
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Editorial Team
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Editorial Team
Asked: June 3, 20262026-06-03T23:05:13+00:00 2026-06-03T23:05:13+00:00

Why can’t this Lua function using a self : be marked local without getting:

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Why can’t this Lua function using a self “:” be marked “local” without getting:

‘(‘ expected near ‘:’

That is, in the code below things work. But why can’t I make the “scene:createScene” function local (as I get the above-mentioned error when trying).

I note the listener functions need to be made local else I have struck cross-scene issues at times in storyboard. These can be marked local and work fine.

SceneBase = {}
function SceneBase:new()
  local scene = Storyboard.newScene()

  local function returnButtonTouch_Listener (event)
    -- code here
  end

  function scene:createScene( event )   -- WHY CAN'T THIS BE LOCAL???
    -- code here
  end

  return scene
end
return SceneBase

That is why can’t the function line read:

  local function scene:createScene( event )
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  1. Editorial Team
    Editorial Team
    2026-06-03T23:05:14+00:00Added an answer on June 3, 2026 at 11:05 pm
    function scene:createScene(event) ... end
    

    Is syntax sugar for:

    scene.createScene = function(self, event) ... end
    

    Which is syntax sugar for:

    scene["createScene"] = function(self, event) ... end
    

    You want to do:

    local scene["createScene"] = function(self, event) ... end
    

    Which makes no sense.


    Another way of putting it: local is a qualifier for a variable which makes it local rather than global. What variable would you be qualifying with local function scene:createScene( event )?

    createScene is not a variable, it’s a key in the table scene.


    Actually, that’s a bit misleading. When you say:

    foo = 10
    

    Without qualification, foo becomes global, which is to say it’s stored in the global state like this:

    _G.foo = 10;
    

    Which of course means the same as this:

    _G["foo"] = 10;
    

    When you use the keyword local, it doesn’t get stored in a table, it ends up stored in a VM register, which is both faster and has more tightly constrained scope.

    When you write either of these:

    function foo.bar() end
    function foo:bar() end
    

    You are explicitly storing the function value in a table (foo). Those statements are exactly equivalent to these, respectively:

    foo["bar"] = function() end
    foo["bar"] = function(self) end
    

    I note the listener functions need to be made local

    What do you mean by that? In Lua, a function is a function is a function. It’s just another value, like a string or number. Whether it’s stored in a global, table, local, or not stored at all is irrelevant.

    local foo = print
    _G["zap"] = foo
    doh = zap
    t = { zip = doh }
    t.zip("Hello, World") -- Hello, World
    
    assert(print == foo
        and zap == foo
        and zap == doh
        and t.zip == doh)
    

    Here we pass the print function around. It’s all the same function, and as long as we have a reference to it we can call it.

    I don’t know Corona, but I’m guessing that event handlers are not specified by naming convention of locals. You need to register it as an event handler. For instance, according to this video a Button object has an onEvent field which is set to the handler for that button.

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