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Home/ Questions/Q 7979835
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Editorial Team
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Editorial Team
Asked: June 4, 20262026-06-04T09:53:05+00:00 2026-06-04T09:53:05+00:00

Why do people tend to mix deprecated fixed-function pipeline features like the matrix stack,

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Why do people tend to mix deprecated fixed-function pipeline features like the matrix stack, gluPerspective(), glMatrixMode() and what not when this is meant to be done manually and shoved into GLSL as a uniform.

Are there any benefits to this approach?

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  1. Editorial Team
    Editorial Team
    2026-06-04T09:53:07+00:00Added an answer on June 4, 2026 at 9:53 am

    There is a legitimate reason to do this, in terms of user sanity. Fixed-function matrices (and other fixed-function state tracked in GLSL) are global state, shared among all uniforms. If you want to change the projection matrix in every shader, you can do that by simply changing it in one place.

    Doing this in GLSL without fixed function requires the use of uniform buffers. Either that, or you have to build some system that will farm state information to every shader that you want to use. The latter is perfectly doable, but a huge hassle. The former is relatively new, only introduced in 2009, and it requires DX10-class hardware.

    It’s much simpler to just use fixed-function and GLSL state tracking.

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