Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • SEARCH
  • Home
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 6176195
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: May 24, 20262026-05-24T00:03:27+00:00 2026-05-24T00:03:27+00:00

Why doesn’t this UIView layout code work as I want? Background: I have a

  • 0

Why doesn’t this UIView layout code work as I want?

Background:

  • I have a custom UIView I have in my UIViewController
  • The custom UIView has a clock background imageview and an hourhand imageview
  • After introducing some code (see below) to try to resize the hour hand for an orientation change I’m getting stuck.
  • The code below really stuffs things up – the border outlike of the hour glass hand is way off with this code

Any ideas what I’m doing wrong – there’s obvious some assumption or misunderstanding I have for it to screw up like this…

Code called by UIViewController (in “didRotateFromInterfaceOrientation” method) to my custom view:

// Centre image 
self.hourHandImageView.center = self.hourFaceUIImageView.center;

// Resize to cater for either Portrait or Landscape orientation
CGSize currSize = self.hourFaceUIImageView.frame.size;
float newHourHandImageheightWidth = currSize.width < currSize.height ? currSize.width : currSize.height;
CGSize newHourHandViewSize = CGSizeMake(newHourHandImageheightWidth, newHourHandImageheightWidth);
CGRect newRect = self.hourHandImageView.frame;
newRect.size = newHourHandViewSize;
self.hourHandImageView.frame = newRect;

PS. Without the “Resize to cater for either Portrait or Landscape orientation” code the hour hand correctly stays centered where it should (noting I use transformation to turn it around). There all I really need to do is resize the hour hand appropriately after an orientation change, noting the hour background image is smaller in the landscape mode.

  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-05-24T00:03:28+00:00Added an answer on May 24, 2026 at 12:03 am

    First, how can you tell if you are in portrait or landscape orientation? With this (?):

    float newHourHandImageheightWidth = currSize.width < currSize.height ? currSize.width : currSize.height;
    

    What i would advice you, is to do something like this:

    –

    (void)willRotateToInterfaceOrientation:(UIInterfaceOrientation)toInterfaceOrientation duration:(NSTimeInterval)duration{
        if (UIInterfaceOrientationIsPortrait(toInterfaceOrientation)) {
            [self reOrderToPortrait];
        } else if (UIInterfaceOrientationIsLandscape(toInterfaceOrientation)){
            [self reOrderToLandScape];
        }
    }
    

    Then on each method, you should define the new frames for your views. Start by removing your autosizing from your views, because you will define the new frames, and you dont want that to interfere with. You could also define some mesures like this:

    #define hourHandImageViewPortrait CGPointMake(...,...)
    #define hourHandImageViewLandScape CGPointMake(..., ...)
    
    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

No related questions found

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.