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Home/ Questions/Q 877257
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Editorial Team
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Editorial Team
Asked: May 15, 20262026-05-15T11:34:37+00:00 2026-05-15T11:34:37+00:00

Why GetHashCode is part of the Object class? Only small part of the objects

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Why GetHashCode is part of the Object class? Only small part of the objects of the classes are used as keys in hash tables. Wouldn’t it be better to have a separate interface which must be implemented when we want objects of the class to serve as keys in hash table.

There must be a reason that MS team decided to include this method in Object class and thus make it available “everywhere”.

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  1. Editorial Team
    Editorial Team
    2026-05-15T11:34:38+00:00Added an answer on May 15, 2026 at 11:34 am

    It was a design mistake copied from Java, IMO.

    In my perfect world:

    • ToString would be renamed ToDebugString to set expectations appropriately
    • Equals and GetHashCode would be gone
    • There would be a ReferenceEqualityComparer implementation of IEqualityComparer<T>: the equals part of this is easy at the moment, but there’s no way of getting an “original” hash code if it’s overridden
    • Objects wouldn’t have monitors associated with them: Monitor would have a constructor, and Enter/Exit etc would be instance methods.

    Equality (and thus hashing) cause problems in inheritance hierarchies in general – so long as you can always specify the kind of comparison you want to use (via IEqualityComparer<T>) and objects can implement IEquatable<T> themselves if they want to, I don’t see why it should be on Object. EqualityComparer<T>.Default could use the reference implementation if T didn’t implement IEquatable<T> and defer to the objects otherwise. Life would be pleasant.

    Ah well. While I’m at it, array covariance was another platform mistake. If you want language mistakes in C#, I can start another minor rant if you like 😉 (It’s still by far my favourite language, but there are things I wish had been done differently.)

    I’ve blogged about this elsewhere, btw.

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