Why is there a difference between how things are handled in a canvas? E.g if I put a png on the canvas vs draw a line on the canvas. When I copy that canvas’s content to another canvas, only the line gets copied over.
var thecanvas = document.getElementById('mycanvas');
var context = thecanvas.getContext('2d');
// put a png on the canvas
var img = new Image();
img.onload = function(){ context.drawImage(img,0,0); };
img.src = 'images/test.png';
// draw a line on the canvas
context.moveTo(100, 150); context.lineTo(450, 50); context.stroke();
final_image = thecanvas.toDataURL("image/png");
copyimg = new Image();
copyimg.src = final_image;
var newcanvas = document.getElementById('newCanvas');
var newcanvascontext = newcanvas.getContext('2d');
// why is only the line I drew copied over and not the png image???
newcanvascontext.drawImage(copyimg,0,0,397,397);
Please note the image load event. Canvas is copied before the image gets loaded. You have to do like this
See the demo : http://jsfiddle.net/diode/3NHXy/5/